Design & Development
contact: alex@littlemachine.com
Little Machine is the work of Alex Statom, a designer and developer living in San Francisco. I am currently a senior designer at Kadium (now Euro RSCG) and the Art Director and developer for A-Frame magazine. In addition to design and art direction, I have experience developing both XML-driven Flash sites and standards compliant XHTML & CSS sites.
Adobe, Air Force, Banana Republic, Danger, Genentech, Hands On Mobile, Microsoft, Sony/ATV Music Publishing, Sony Computer Entertainment America, 2K Sports
Music, design, web nerdery, bodyboarding, traveling, basketball, dive bars, caffeine, breakfast served all day, and hangin' in SF with my wife and friends.
I was the lead designer for the official game site for Uncharted: Drake's Fortune, a highly promoted Playstation 3 title. I also did the Flash development for the tease site, which includes a video player and uses Fuse for most of it's motion.
I was the lead designer on Sony's Music Publishing site, which licenses out Sony's music for commercial use. I also developed the XML-driven rotating Flash area that highlights some of Sony's high profile artists and plays snippets of their songs.
I was the lead designer on the official site for Tarceva, a Genentech treatment for both lung and pancreatic cancer. The patient section uses an alpha-channel video host to guide you through the site.
"Pow! You've been crank pranked by Tommy Lee!" I designed and developed this short-lived Flash site that sold prank phone calls that could be sent to the victim of your choice. Development included an XML-driven Flash prank jukebox and a custom video player. The site is gone but, thanks to YouTube, evidence remains.
I was the lead designer on the official site for Pulmozyme, a Genentech treatment for cystic fibrosis. The clean, sharp design and beautiful photography combine to create a friendly, easy to use site. I also developed the home page flash unit, again using Fuse to create a smooth background animation and a quick, responsive navigational element.
Danger wanted a new, "edgier" version of their popular community site for Sidekick and Hiptop users. I designed almost all aspects of the site and developed the XML-driven rotating Flash messaging area on the home page.
I lead the design on this Flash site that was "dedicated to helping you explore, learn, and connect with the latest in the world of motion design and technology". Eliya did an amazing job with the Flash engineering, but eventually Adobe decided that this site was better suited for a HTML/CSS layout.
I was the lead designer on this project that was built to show off the capabilities of Adobe's CS3 software. The project included three sites. 1.) Aquo, a HTML/CSS/Spry-based site for a line of fictitious energy drinks. 2.) Aquo-thon, a Flash site promoting a fictitious bike race sponsored by Aquo. 3.) A mobile version of the Aquo and Aquo-thon sites that used both HTML/CSS and Flash Lite pages.
I was the lead designer and developer on a few different banner campaigns for 2K sports, including MLB 2K6 for XBOX 360, College Hoops 2K6 for XBOX 360, and the NBA 2K6 "quotes campaign".
I lead the design on this 2K virtual tournament site that coincided with the 2006 NCAA men's basketball tournament. I also developed the XML-driven Flash messaging area on the home page and the flash header navigation.
I was a designer and developer for this seasonal site based off a Banana Republic holiday catalog.
I am the art director and developer for A-Frame magazine, an online Flash-based bodyboard magazine I run with a couple of friends. I do about 95% of the design work as well as all the development, which includes an XML-driven Flash magazine template.